Spatial Audio Design | FINAL PROJECT
20/10/2025 - 2025 | Week 8-week10 Huang jiaqi | 0371553 Spatial Audio Design | Bachelor in Design (Honours) in Creative Media Final Project Table of Content 1. Module Information 2. Lecture 3. Final Project 4. Feedback 5. Reflection Module Information Lecture Week 10 Final Project Briefing The first step in the pre-production stage of this project is to identify the necessary sounds. In linear media like film, sound is carefully planned. We already know: When the sound will happen What type of sound it is How loud or soft it should be However, sound in games works differently because the experience isn’t linear. In games, sound depends on the player’s: State Choices Actions This makes the process more dynamic. To handle this, we use event mapping —a way to list out every possible situation or interaction that might need a sound or a change in the sound en...