Immersive Video Production PROJECT 2
Immersive Video Production
21/04/2025 - /2025 | Week 4 - Week 6
Huang jiaqi| 0373820Immersive Video Production| Bachelor of Design in Creative Media
Table of Content
1. Module Information 2. Lecture 3. Project 4. Feedback 5. Reflection
Module Information
LECTURE
Native Characteristics of 360° Video
- Immersion: The feeling of being deeply involved in the environment, especially when using a Head-Mounted Display (HMD).
- Presence: A sensation of “being there,” which is triggered by immersion.
- Embodiment: The sense of having a body or physical presence within the virtual environment.
Important Questions
- Who: Who are the participants?
- Where: Where will you take them in the video?
- Why: Why should they experience these places?
Storytelling in 360 video
- In 360° video, participants explore and feel the environment, not just watch it.
- I design the content so they feel part of the journey.
- The goal is to create a sense of place that participants can experience actively.
- The story is not in 3 act structure but the viewers summarise the story afterward ( the viewers tell the story through the experience from viewing the 360 video).
- Objective: To create content that leads to an emotional connection for the viewer.
360 Video Visualisation
- In 360, blocking is the new composition.
- Visual cue: Lead the viewer to point of interest (POI) by visual elements. ( action, contrast, distant)
- Sound cue: Lead the viewer to point of interest by spatial sound.
- POI: Viewers are more attentive to distances between 3-5 metre. One POI at a time unless the narrative is at a fast pace. POI in the consecutive scene needs longer cushion time for viewer to adapt.
- Motion sickness: It happens when the brain receives conflicting signals about the movement in the environment.
PROJECT 2
Title of the work:The first attempt:
Final video display:
4. Feedback
After presenting the first version of The Swing Won’t Move, Mr. Martin commented that the concept and emotional narrative were strong, especially the portrayal of helplessness and social isolation. However, he pointed out that the execution did not fully utilize the immersive qualities of a 360-degree format. Specifically, the camera angles and storytelling approach felt too linear and traditional, lacking the spatial interaction expected in immersive design.
To guide my improvement, Mr. Martin helped me restructure the scene rhythm and provided advice on camera positioning, suggesting I allow the viewer to discover the environment organically rather than controlling the sequence too rigidly. He emphasized that POI (points of interest) must be designed to lead attention naturally, using spatial sound and visual cues to make the viewer feel present in the story rather than watching from outside.
5. Reflection
This feedback was crucial in helping me recognize the difference between traditional film narration and immersive storytelling. In my first attempt, I focused too much on emotional pacing without fully considering how the audience interacts with the space in VR. I realized that immersion in 360 video is not just about emotion, but also about giving the audience agency to look around, to feel surrounded by the story.
In my second attempt, I re-shot the scenes with careful planning of viewer perspective, ensuring that each emotional beat was tied to an intentional visual or spatial cue. I also used ambient sounds and directional audio to draw attention to subtle narrative details without forcing them. This process taught me how to design story flow within a full sphere, which is fundamentally different from traditional composition. Most importantly, I learned that immersive design requires balancing control and openness, allowing emotion to arise through experience, not just visual delivery.
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