Major Project I -Task 1-Proposal Development

22/09/2025-//2025
Huang jiaqi /0371553
Major Project -Proposal Development / Bachelor of Design in Creative Media
Table of Contents
Introduction
Project:
Task 1: Proposal Development
For the first project, we must brainstorm and formulate a project proposal. This proposal should encompass: a project overview (title, problem statement, proposed concept, USP); project specifications (format, duration, genre, visual style); team roles and responsibilities; and a project delivery timeline. For animation projects, we must include loglines, synopses, story themes, character and world descriptions within the slides.
This week, we received a briefing on the module and project methodology. This module is dedicated to the final-year project, which will be divided into two phases: Major Project 1 and Major Project 2. Following this, we organised ourselves according to our specialisms. For my specialism, Digital Animation, we will collaborate with Entertainment Design and Immersive Design. Subsequently, we commenced the grouping process.
Group Members:
Student ID | Student Name |
0371553 | Huang Jiaqi |
0373820 | Guan yu |
Week 1 / 22–28 September 2025
During the tutorial period, our group commenced discussions on potential directions. Following brainstorming sessions, we resolved to centre our proposal around Chinese mythology. We believe this theme possesses not only profound cultural significance but also aligns exceptionally well with immersive storytelling and interactive design.
We identified three potential storylines:
Nuwa Mending the Sky – Players assist Nuwa in gathering five-coloured stones to repair the fractured heavens.
Pangu Creating the World – Players embody Pangu, witnessing the separation of heaven and earth from primordial chaos.
Houyi Shooting the Suns – Players aid Houyi in striking down the suns to restore cosmic equilibrium.
Our overarching theme is ‘Mythology and Immersion’, aiming to explore how traditional narratives can be reinterpreted through interactive and immersive experiences. Our approach involves first constructing a Ren'Py narrative prototype, then transitioning dialogue and branching logic to Unity/Unreal for immersive 3D realisation.
For the next phase, responsibilities are divided: Huang Jiaqi will focus on narrative research and mythological studies, while Guan Yu will explore technical feasibility and tool testing. We shall collate our research into Miro boards and presentation slides to prepare for next week's discussion with the lecturer.
My proposal:
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