Spatial Audio Design Project 1: Sound Fundamentals

22/09/2025 - 19/10/2025 | Week 1 - Week 4
Table of Contents
Module Information
Lecture
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| fig1.1 |
Sound energy is transmitted in the form of sound waves. There are two main types of waves: transverse waves and longitudinal waves. In transverse waves, particles vibrate at right angles to the direction. In longitudinal waves, the waves vibrate parallel to the direction of the sound. Wavelength is the distance between two consecutive presses. The number of waves passing through a point in 1 second is called frequency. The rebound of sound is called echo.
- Layering
- Time stretching
- Pitch shifting
- Reversing
- Mouth It
EXERCISES : Audio Fundamentals
Week1The instructor provided us with a large amount of audio for this exercise, including four altered tracks in addition to the original track. In order to make the original recording sound as comparable as possible, we must identify it, compare it to the other four altered files, listen to the changes between them, then use a parametric equaliser to change the sound's frequency.
After seeing the instructor's instructional video, I got to work. We work with numerous tracks, label them individually to make them stand out, choose the effect's parametric equaliser, choose solo, and listen to just one track's sound.
After seeing the instructor's instructional video, I got to work. We work with numerous tracks, label them individually to make them stand out, choose the effect's parametric equaliser, choose solo, and listen to just one track's sound.
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| fig 1.7 EQ4 |
| fig 1.8 EQ5 |
| fig 1.9 EQ6 |
filter-1
We received the audio source file in class this week from the instructor. In class, we used the parametric equaliser to modify the desired effect after cutting off a portion of the source file.
This is the noise emanating from the lavatory.

Punch Sound Effect
For this exercise, I used the phone call recording provided earlier as the base audio. Following the techniques taught by the lecturer, I experimented with sound editing to make the effect feel more ethereal and dynamic
Punch sound effect:
Week 4 – Environment Soundscape
This week, the lecturer provided us with two reference images. We were asked to analyze the ambient sounds that might exist in each environment and use the recommended website to collect, arrange, and modify the sounds to recreate the atmosphere shown in the pictures.
Environment 1:
My concept is based on a scientific laboratory. In this environment, there are no natural elements — only the mechanical and electronic sounds of laboratory equipment operating. At the beginning of the soundscape, I designed a series of intense, laser-like mechanical sounds, representing the machines working at full power. Gradually, the sound transitions into a calmer and steadier background hum, conveying the feeling of an experiment returning to normal operation after an active phase.
To make the sound more realistic and suitable for a laboratory environment, I adjusted the parameters and added reverb, creating a slightly blurred and enclosed acoustic space that enhances the sense of being inside a functioning lab.
Final Environment 1:
Second Environment Soundscape
The second environment was more challenging. From the picture, I could see a large machine running inside, emitting a powerful laser beam. This suggested a strong, mechanical atmosphere. Instead of focusing on the people in the scene, my attention was mainly on the operational sounds of the machinery — the constant humming, mechanical rotations, and rhythmic movements that fill the entire space.
Since the environment has a strong technological feeling, I designed the soundscape to emphasize the energy and motion of the machines, using layered mechanical sounds and metallic tones to create a sense of tension and power within the scene.

fig 3.5 Reference pictures
I imagined a small script for this scene: a man and a woman are testing the experimental results inside the large laboratory. The soundscape begins with the soft background hum of the equipment, followed by the couple’s quiet conversation as they observe the data. Gradually, the machines activate, producing layered operational sounds that simulate the process of testing and adjusting the experiment. The rhythmic beeps, mechanical vibrations, and laser pulses convey a sense of precision and intensity within the scientific environment.
To further refine the effect, I adjusted the parameters to strengthen the sound dynamics and applied full reverb and blending, making the overall soundscape more cohesive and realistic for the laboratory setting.
Final Environment 2:
Feedback
The lecturer mentioned that the concept and layering of sounds were clear and well-structured. However, more attention could be given to balancing the overall volume levels to make the transitions smoother. The teacher also suggested exploring more subtle background tones to enhance the sense of space and realism in the soundscape.
Reflection
This task allowed me to practice detailed sound editing and to build a stronger sense of spatial design through audio.

























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