Spatial Audio Design - Project 2

 

20/10/2025 - 2025 | Week 5 - 

Huang jiaqi | 0371553

Spatial Audio Design | Bachelor in Design (Honours) in Creative Media
Project 2

Table of Content 

   1. Module Information
   2. Lecture
   3. Project 
   4. Feedback 
   5. Reflection 

Module Information 


Lecture

Week 5 

Multitrack Layering

1. Label
2. Track Colour


Multitrack Layering

3. Each individual track should not clip (too loud)
    - Decrease dB
    - Apply hard limiter
      [Input boost - used when the track is too soft]
    - Go to mixer > apply hard limiter 
      [Only if the the overall level is still clipping] 

4. Grouping - Easier to manage
    - Multitrack > Tracks > Add Stereo Bus Track (has its own volume control)
    - Make sure the tracks are mixed and good to go 
    - Name the bus track (eg. aeroplane)
    - Mix > Bus > Aeroplane

5. Master Mix in Mixer should be 0

6. Export with 48000 Hz, 16 bits as WAVE




EXERCISES 

In Week 5, our lecturer demonstrated how to create and edit sound compositions using multitrack software. We learned how to import, layer, and organize different types of sound clips — such as background ambience, human voices, and sound effects. The demonstration also included techniques like trimming audio, adjusting volume levels, applying fade in/out, and balancing sound in both left and right channels to create a more immersive experience.

After the demonstration, we were asked to complete a short exercise using the techniques learned in class. I experimented with combining several environmental sounds to create a short ambient piece. Through this practice, I understood how layering and timing can greatly influence the mood and rhythm of a soundscape.


fig 1.1 EXERCISES 

fig 1.2 EXERCISES

fig 1.3 EXERCISES

fig 1.4 EXERCISES

fig 1.5 EXERCISES

fig 1.6 EXERCISES

Final Output:
Below is my final sound composition created during Week 5.
The exercise was focused on learning how to layer, edit, and mix sounds using multitrack software.
I combined different sound effects and background ambience to create a short soundscape that demonstrates the techniques learned in class.

week 5_sampie 


week 5_punch 


week 5_explosion:

Project 

In Week 6, we began working on our Auditory Imaging Project, where we were required to design a short sound composition based on one of six given scenarios. The goal of this project is to tell a story using only sound, without any visuals, by combining background ambience, environmental sounds, and meaningful sound effects to evoke emotion and atmosphere.

Before starting the project, our lecturer demonstrated how to record and edit sounds using multitrack software. We learned how to import, trim, and arrange sound clips, control volume levels, apply fade in/out, and create spatial depth through stereo panning. This tutorial helped us understand how sound can be layered to construct a vivid auditory scene.

For my project, I chose the theme “Wildlife + Farm Background” and developed a story titled “Echoes of the Farm.”The narrative portrays a peaceful rural morning disrupted by the cries of wolves, leading to chaos among the farm animals. Through this soundscape, I aim to capture the fragile relationship between nature, wildlife, and human emotion.


Storyline

I imagine myself as the protagonist of this script, what sounds will I hear when this story happens?Wrote the script from my imagination


Sound Collection Plan

To bring this auditory story to life, I plan to collect and layer the following sounds:

  • Background ambience: morning wind, river flow, soft rustling of leaves

  • Wildlife sounds: bird chirps, frog croaks, wolf howls, owl calls

  • Farm animals: chickens flapping, ducks quacking, cows bellowing, sheep running

  • Environmental effects: footsteps/hooves, water dripping, branches creaking

  • Human element: soft farmer crying at the end to enhance emotional impact

I will source these sounds from free sound libraries such as Freesound.org and BBC Sound Effects, and some sounds may be recorded in the campus environment for authenticity.

Here are some photos of my fantasy scene:

fig 1.7 Visual reference

process:

The process of creating Echoes of the Farm involved several key stages. First, I drafted the storyline, deciding on the sequence of events and the emotional journey — from the calm dawn to the chaos of fleeing animals, and finally to the quiet, reflective night. This step helped me identify the specific sounds I would need.

Next, I gathered the necessary sounds from free sound libraries such as Freesound.org and BBC Sound Effects, focusing on environmental ambience, wildlife, and farm animals. Some sounds, like wind and water dripping, were adjusted with EQ and reverb to fit the scene.

fig 1.8 Sound 

fig 1.9 Sound 

Then, I imported all sounds into Adobe Audition (multitrack session) and began layering them. I carefully adjusted volume levels, panning, and timing to create a realistic spatial environment. For example, the wolf’s howl moves from left to right to simulate distance, while chickens and ducks overlap to convey chaos. I also used fade in/out techniques to transition smoothly between calm and tense moments.

fig1.10  Adobe Audition 

fig1.11  Adobe Audition 

Final Output:

Finally, I fine-tuned the mix, ensuring each sound was clear but not overpowering, and that the overall piece flowed naturally from morning to night. The process emphasized how sound can guide the listener’s emotions and tell a story without visuals.

Echoes of the Farm:

This piece reflects the fragile balance between nature, wildlife, and human presence, capturing both tension and quiet reflection through sound alone.

Google Drive link:https://drive.google.com/drive/folders/1xyORbbhZIzt8XuRHZ3BBZ_ag6IYE9LwP?usp=share_link


Feedback 

After presenting my project draft in class, my lecturer and peers provided valuable feedback. They suggested that the chaotic section with fleeing animals could be made more impactful by slightly adjusting timing and layering, so the tension builds more naturally. I was also advised to balance the wolf’s howl with the farm sounds, ensuring it stands out without overwhelming other elements. Additionally, feedback highlighted that silence at the end is powerful and should be preserved to evoke reflection and emotional depth.




Reflection 

This project taught me the power of sound storytelling. I learned that layering, panning, and volume automation are essential for creating a realistic auditory scene. Controlling transitions — from calm to chaos, and finally to quiet — was challenging but crucial for maintaining emotional flow.

I also discovered that silence and subtle sounds (like water dripping or the farmer’s quiet weeping) can communicate as much emotion as louder, dramatic sounds. This project enhanced my technical skills in multitrack editing, mixing, and sound selection. Most importantly, it helped me understand how sound can express human, animal, and environmental interactions in a deeply immersive way.




Comments

Popular posts from this blog

Final Compilation

Advanced Typography Task 3 - Type Exploration and Application

Project 2:Channel Bumper